Major fix


You might not notice this if you didn't offset any sprites in the compositor. This wont affect your sprite data itself, only the code size of the compositor was off by 5x. I also added notes to the save file (typically the weapon offset (or overlay offset)):

Example:

//1 60(ascii,ascii)00 INFO: weapon Xoffset: 17 ___ weapon Yoffset: 10

// = be ignored by a reader

1 = the layer ID

60 = the sprite ID

(ascii,ascii) = the fix for local offsets used by Spred64 (FIXED in 1.132)

00 = X stretch/Ystretch on/off i.e 10 =Xstretch, 01=yStretch 11=XandY stretch
INFO: weapon(could be anything though) X and Y offset from top left sprites 0,0 position.


I hope this update helps.

If you have used offsets and you are loading those files only to see things out of place, Load the file with ALT+L to fix it. An older fix that this was to use SHIFT+L but hopefully that bug is well caught now. Resave right away and use CTRL+L / open folder icon from then on for that file. Good idea to save it as a copy like 'mysprites_updated'

Thanks!

Robert

Files

Spred64_v1.32_Beta.zip 2 MB
May 09, 2021

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